Escape from Mr. K's Room Walkthrough


Escape from Mr Ks Room is a new point and click type escape the room game from the creator of Escape from the Underground Room and Escape from the Forest of the Fairy, Ground Escape, Escape from the Balloon Room, Escape from the Same Rooms.
Good Luck!

Escape from Mr. Ks Room WalkthroughEscape from Mr. K's Room Walkthrough:
Zoom in on the clock. Note where the little hand and the big hand are pointing. Click on the 12/3/6/9 a bunch until they turn into letters, and note where each letter is.
Turn left, Note the red rod-looking things on top of this safe. These correspond with the hands on the clock. Enter the time, get the coin.
Go left and note the word on the wall. Go left again.
Open fridge and get bottles.
Open top drawer and sort objects until pink thing is on top, and then get it.
Open bottom drawer and get plates, then click (a few times?) near the back so it is removed.
Get screwdriver.
Open cupboards and get rope.
On the windowsill, note "30=7". On right side of cabinets note "240=3".
'About Item' the pink thing. Click to get chopsticks.
'About Item' the bottles and take the cap off. Empty them in the sink.
Turn left, go through the bedroom door.
Get the tape off the desk.
Look in right drawer, note the top-left pattern on the box.
Go into bathroom and turn around.
Close the door, get the stick. Click top of door and set the flips to the same pattern as on the box.
Leave bathroom. Inside the drawer, use the position of the letters on the clock to spell the word on the wall by clicking the arrows.
Click under left drawer, use screwdriver. Open drawer and get odd things. Note "120=1"
Look under bed, use stick to get cutters.
Go back to the clock. We have "30=7", "240=3", "120=1". Somewhere there is another code that says "60=6" but I didn't find it. These correspond to degrees in a circle. A circle has 360 degrees, and if you divide it by 12 each number on the clock gets 30 degrees. The number 1 is 30, so enter 7 there, then do the same for the other codes. Click the "Push" button and zoom out. Get the magnet.
Enter the bedroom again. Turn on the light-switch.
About Item the odd things, put the chopsticks through and attach the plates.
About Item the bottles, cut off the bottoms, tape them together, attach the wheels, attach the string to the back and the magnet to the front.
Send the pigcar down the tunnel, get the key from attached to the magnet. Use the key on the front door.

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Thanks to: Escape Games 24

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  1. "60=6" is on the windowsill above the toilet


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