P Sensor Walkthrough


P - Sensor is a new escape game from the creator of Sensor and Wizard Taro series.

You are trapped in a room and you need to escape by finding items and solving some puzzles.
Good Luck!

P Sensor WalkthroughP Sensor Walkthrough:
Turn left for the table view. Get the blue-labeled bottle and the yellow key (behind the fruit). Ignore the stuff on the chair; near as I can tell, it’s a red herring.

Click the green triangle shelf to zoom in, then click the bottom right corner of the screen to see the wastebasket. Ignore the clue; I can’t come up with any logic where it’s any help. Get the green “triangle part”.

Turn left (locker view). Use the yellow key in the yellow lock; look down to get the screwdriver. Select the bottle in your inventory, click Item, and click the bottom of the bottle, then apply the screwdriver to get the blue key.

Use the blue key in the blue lock. Look up to get the black key.
Use the black key in the black lock. Look down and move the newspapers to get the picture and the wrench (stuck through the bow of the doll’s kimono).

Turn left (shelf view). Some of the cubicles are zoomable. Notice the log cabin — it should look familiar. (When it says “fixed with the screw”, it actually means “bolted in place”.) Use the wrench to remove the bolt and get the pink key.

Zoom in on the red plate, lift it, and click the switch once. Go back to either the locker or table view and click above the plant in the corner. The fan should now be off, so you can zoom in and get the red “circle part”.

Use the pink key in the pink lock and get the briefcase and the hammer.
Use the hammer in the only zoomable empty cubicle (left of the log cabin) to get the green key.

Use the green key in the sliding door and get yourself locked in the closet. In the dark. The light switch is straight ahead, but first look around in the dark. You’ll need the clue on the back of the sliding door later, once you’re out of the closet.

Turn on the lights, then turn twice so you’re looking at the back of the door. Click the bottom left part of the screen to look down; pick up the bottle.

Turn right once from the back-of-the-door view. Click toward the bottom of the screen to look down. Pick up two bottles and a board.

In the view of the wall left of the shelf/picture thing, click the side of the shelf, then the picture to see the back of the shelf. Pick up the blue “circle part”, and note the Roman numerals. It’ll all make more sense in a bit.

Turn to face the lightswitch, then click the shelf. Click the underside of the topmost shelf above the red square to see another bottle, which you can’t reach. Click the bottommost shelf below the green square to see an X on the floor.
Put the three bottles on the X, then put the board on top. Now go back and look at the fourth bottle, and tada! You can reach!

Pick up your impromptu step-stool, then put the four bottles in their color-coded spots on the shelf. (It doesn’t let you do it wrong.)
Now go look at the back of the shelf again. There are Arabic numbers on the bottoms of the bottles: I goes with 9, II goes with 1, III goes with 4, and IV goes with 6.

Go look at the wall opposite the shelf. It’ll now let you zoom in on the thingie with the red light, which turns out to be a code-lock. It’s labeled in Roman numerals across the top. I’m sure you know what to do now…

The code is 9146; once you get all the digits correct, the little red light turns blue, and if you turn and click the sliding door, it opens.

Back in the main room, go look at the picture by the door. Notice that it moves when you click the corners. Use the clue from the back of the sliding door to take the picture off the wall (click each corner once, starting at the bottom left and going counter-clockwise, then click the top right corner again). Put the three “shape parts” in place to activate the code lock. You’ll need a three-digit code.

Look at the square shelving unit. Notice the equation across the middle shelf? Triangle times square plus circle. For the number to go with each shape, think about the things you’ve seen around the room(s).

Each number comes from a single location.

Triangles: the wine rack by the table. Circles: the fan. Squares: the shelf in the closet. Count all the occurences of the shape in questions (and no, rectangles don’t count for the blue squares number, thankfully). Once you’ve counted them all up, do the arithmetic. You should get 12 x 10 + 5 = 125. Enter this code and the door should open when you click it.

Ending 1 (”GT”):
Go out the door and up the stairs and you’re out.

Ending 2:
Go out the door but click the down arrow to turn around. Click the left edge to close the door and look at the clue on the back. Click the door to open it, and go back inside.

Revisit the lockers: each one now has a place to enter a letter. Use the clue from the back of the door (HOME). The lockers will move to the sides, revealing a subway entrance. (Yeah, weird apartment.)

Go look at the picture by the front door, which is now on its side on the floor. Notice the four-letter clue (KVXW). Use it to open the lock on the briefcase and get the subway card.

Use the subway card in the subway entrance and you’re out.

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