Strategy Online Games

Rail of War online gameGame: Rail of War
Category: Train games

Game description: Welcome Commander, the time of the iron war is here. You have to supply the troops and people with weapons and fuel. Along the way you have to destroy the enemy who is taking over our precious land. Trains and weapons of all sorts will be at your disposal.

Rail of War is a huge action packed strategy game that will let you fight over 10 massive missions. Every mission unlocks new trains, weapons and maps. On these maps you can Rail Rage and get the best time for the highscores.

Finished everything? Or always wanted to be a railroad designer… a user friendly map and level editor is one of the great features in this game.

Get aboard and fight!!

GemCraft online gameGame: GemCraft
Category: Defense games

Game description: Havoc and corruption swarms through the land and you are one of those few wizards who can put an end to it. Create and combine magic gems, put them into your towers and banish the monsters back to hell!

GemCraft is an original and addicting TD game with excellent graphics and easy to learn game play.

Epic War online gameGame: Epic War
Category: Middle Earth games

Game description: Construct a massive army of Middle Earth-inspired units, build up your base defenses, and take control of your trusty crossbow to fend off an onslaught of enemy orcs, goblins and dragons.

Created with the idea to introduce RPG players in the strategy genre, Epic War had a huge sucess. There's already a sequel to the game and plans to release Epic War 3 this year.

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Juego de escape No 1 - Lab Complex Walkthrough

Juego de escape n°1 - Lab Complex is a new escape the room game from and

In this escape, you are trapped in a Lab Complex and you need to escape by finding items and solving some puzzles.
Good Luck!

walkthrough, hints, help, cheats, codesJuego de escape n°1 - Lab Complex Walkthrough

Chemistry lab - Work HeLiO out

Botanic - Think of botanic's father.

above of one of the doors
inside one of the cabinets in botanic lab
the order of numbers is written on the test tubes of the chemistry lab.

Astronomy lab
meteor code: look at the name of the moons
cabinet code: Copernico +solar system
its 7 words, separated by space, and they begin in capitals.

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Free Flash Games

Straw Hat Samurai online gameGame: Straw Hat Samurai
Category: Samurai games

Game description: A stylish samurai game where you attack enemies by drawing sword strokes with your mouse. Advance through the map and show those pesky guys you are a true master with your sword.
Smooth game play and very good graphics.

Vinnie's Shooting Yard 4 online gameGame: Vinnie's Shooting Yard 4
Category: Shooting games

Game description: Vinnie's back and he's ready to sift some more heads in Vinnie's Shooting Yard 4. Practice your shooting skills with the choice of a Desert Eagle, a Dragunov or Shuriken stars. This new game offers incredible graphics, more heads to sift and 3D weapons... a first in this exciting series.

Sift Renegade online gameGame: Sift Renegade
Category: Action games

Game description: Sift Renegade features the Yakuza member Kiro, who is on a mission to seek the truth and take revenge! The game features multiple game play, and has an exciting and suspenseful storyline. Fight tons of enemies with your katana, escape from your assailants on a wild bike chase, or combat at close range with your shuriken stars!

Winter Rider online gameGame: Winter Rider
Category: Bike games

Game description: Grab a bike and head out into the snow. Race as fast as you can beating levels and unlocking new bikes. Winter Rider is a bike game with very good graphics and some nice placement of obstacles.

Warlords Heroes online gameGame: Warlords Heroes
Category: Fighting games

Game description: Warlords Heroes combines the good old hack-and-slash formula with strategy elements. Invade regions to earn rewards and use your money to learn fighting moves, buy armor and hire units as you progress through the game.

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Tipping Point 4 walkthrough

Tipping Point is a photo-realistic point-and-click adventure game written in Flash. There are no rules and no instructions, so you can jump right in and start playing immediately. Explore your surroundings, find clues and solve puzzles to move the story forward. Enjoy the lush surroundings as the mystery unfolds.

Tipping Point 4 solution guide cheats codes help
Tipping Point 4 walkthrough

Enter the old shack and notice that the light switch doesn't work.
Pickup the red fuse on top of the machine and leave the shack.

Go to the left side of the shack.
Pickup the green fuse on top of the wood block.
Click the brown fuse box on the side of the shack.
Open the fuse box door.
Insert the green fuse into the left slot.
Insert the red fuse into the right slot.
Flip the switch.
Step away from the fuse box.

Enter the shack and flip the light switch on.
Click the switchbox on the left.
Notice that the silver switches can be flipped up and down.
Leave the shack.

Go to the bridge located on the upper right part of the screen.
Grab the fishing rod by the handle and move it around to change its position.
Click the reel to release the fishing line.
Adjust the fishing rod position so that the hook catches the metal conatiner underwater.

If you're having trouble hooking the container, follow these suggestions:
Move the fishing rod handle up and down until the hook falls to the the same height as the container's handle.
As the hook is swinging, click the reel while the hook is to the right of the fishing rod.

Pickup the metal container from the hook and grab it from the inventory.
Open the lid.
Remove the paper scrap from inside.
Notice the series of numbers printed on the paper.
Notice the live shrimp inside the conatiner.
Put down the container.

Go back inside the shack.
Click on the switchbox to enlarge it.
Pick up the paper scrap from the inventory.
Use the numbers on the paper scrap to determine which switches to flip up.

If you're still having trouble with the switchbox, try this:
Read the numbers starting from the left. The first three digits are "656".
The switches on the switchbox are only two digits or less, so the first switch number can't be 656.
The highest switch number is only 57, so the first switch number can't be 65.
Therefore, the first switch number must be 6. Flip switch number 6 up.
Now continue one with the remaining digits "567"...

If you're still stuck, here is the solution:
Flip switches 2, 4, 6, 7, 15, 36, 56.
Make sure that all the other switches are down.

Talk to Tommy.
Leave the shack.
Go to the bridge.
Go to the other side of the bridge.
In the jungle clearing, follow the road to the buildings beyond.

Go inside the greenhouse and notice the sleeping flamingo.
Leave the greenhouse.

Go to the door on the left of the green house door.
Open the door.
Pick up the piece of paper handing inside.
Notice that it has morse code printed on it.
Turn the four knobs so that the water from the roof is released.

If you're having trouble figuring out what positions to turn the knobs to, look inside the door for a clue.

If you're still stuck, follow this solution:
Turn the upper-left knob so that the flat side of the knob is facing Southeast
Turn the upper-right knob so that the flat side of the knob is facing Southwest
Turn the lower-left knob so that the flat side of the knob is facing Northeast
Turn the lower-right knob so that the flat side of the knob is facing Northwest

Watch the water drain from the roof of the greenhouses.
Notice that a crowbar appears after the water has drained.
Pick up the crowbar and go back to the outside of the greenhouse.

Go left.
Notice the metal decorations around the statue.
Pick up the metal disk in the middle and the grab it from the inventory.
Notice that you can spin it left and right by clicking on the bottom left and right of the disk.
Notice that a different symbol appears in the small window in each position.
Put down the metal disk.

Click on the head of the statue and notice the stains on her face.
Go back to the full view of the statue.
Click to the right to go back to the outside of the greenhouse.
Go right to go to the outside of the house.

Notice something leaning against the clay pot.
Pick up the signal lamp and then grab it from the inventory.
Notice that you can click the handle on the right to light the lamp.
Put down the signal lamp.

Click on the door of the house to go to the front entrance of the house.
Move the porch light to reveal a key keeper.
Pick up the key keeper and then grab it from the inventory.
Notice that it has a 3 digit combination and a switch on the left to open it.
Put down the key keeper and go back to the outside of the house.

Notice that you now hear an airplane.
Go right to go to the outside of the greenhouse.
Notice the airplane flying overhead.
Grab the signal lamp from inventory.
Grab the morse code paper from inventory.

Notice the morse code signal that the airplane is sending you.
A quick flash of light is a "dit" and is written as a dot (.).
A longer flash of light is a "dash" and is written as a minus sign (-).
Determine which letter of the alphabet the plane is signaling.
Then lookup that letter under the "signal" column of the morse code paper.
Find the corresponding letter under the "response" column.
For instance, if the plane signals the letter "T", then the corresponding response letter would be "V".
Lookup the morse code that corresponds to the response letter.
Use the signal lamp to signal that letter.
To signal a dit (written as a dot), just click the signal lamp handle and quickly let go.
To signal a dash (written as a minus sign), just click the signal lamp handle, hold it for a couple seconds and let go.

When you correctly signal the airplane it will fly over and drop a crate attached to a parachute.
Go back to go to the jungle clearing.
Notice the crate and the parachute.

Notice the numbers written on the crate and use them to enter the code into the key keeper.
Click the black switch to open the key keeper and pick up the key inside.

If the code doesn't work, notice that the box says "this end up" and the arrows are pointing down.

If you're still stuck, here's the solution for the key keeper:
Spin the dials until you have entered "742".
Click the black switch to open the key keeper.

Grab the crowbar from the inventory and use it to open the crate.
Notice that the contents of the crate spill out onto the ground.
Pick up the grey device on top of the pile.
Notice that it's a "matter encoder" and that it has eight empty slots on the front of it.

Move the styrofoam packing peanuts out of the way until you find two vacuum tubes.
Pick up both vacuum tubes.
Notice that they can be placed into the matter encoder.

Go to the front door of the house and use the key to unlock the door.
Go inside the house.

Go into the first room on the right and notice that all the machines are off.
Find the panel with the colored buttons on it and press all of the buttons in the proper order.

If you're having trouble figuring out the right order to press the buttons:
Notice that the only button you can turn on first is a red one...
Notice that the only button you can turn on second is a green one...

If you're still stuck, here's the solution:
You must press the buttons in this color order: red -> green -> blue -> white.

Talk to Tommy.
He tells you that you need to install the matter encoder and find a way to access the main computer.
Leave the room and go to the hallway.

Go to the second room on the right.
Notice that you can move the chair to the left or right by clicking the left of right side of it.
Pick up the handkerchief from the desk.
Pick up the music box from the desk.
Grab the metal disk from inventory.
Notice that the disk reveals and highlights different books from the bookshelf.
Put down the metal disk.

Go to the statue and click the statue's head.
Use the handkerchief to wipe the stains away in the correct order.
Notice that wiping away the stain on the statue's shoulder reveals the symbol of the moon.
Go back to the office.

If you're having trouble determining the correct order to wipe the stains:
Wipe the stain on the nose first, then the one to the right, then the left and lastly, the shoulder.

In the office, grab the metal disk from the inventory.
Spin the disk until you see the moon symbol inside the small circle in the middle of the disk.
Notice which four books the disk reveals (you may need to move the chair to see them all...).
Put down the metal disk.
Pull out the four books that were revealed (they should be glowing...).
Notice that four vacuum tubes drop to the floor and pick them up.
Insert them into the empty slots of the matter encoder and notice that there are two more missing.
Go inside the greenhouse.

Inside the greehouse you still notice that the flamingo is sleeping.
Grab the music box from the inventory.
Grab the metal container from the inventory.
Open the lid of the container if it is not already opened.
Pick up a shrimp from the container.
Wind up the music box and the flamingo will wake up.
Grab a shrimp from the inventory and wave it in front of the flamingo.
If you put the shrimp too close, the flamingo will eat it. If so, grab another one from the container.
Try to get the flamingo away from her nest and notice the shining vacuum tubes in the nest.
Quickly drop the shrimp and click on one or both of the vacuum tubes before the flamingo sits back down.
If you didn't get all (or any) of the tubes, lure the flamingo away and try again.
Insert the remaining two vacuum tubes into the matter encoder.

If you're having trouble figuring out how to get the flamingo away from her nest:
Wave the shrimp in front of the flamingo's head.
As the flamingo moves forward to try to get it, move the shrimp further up and to the left.
Continue luring the flamingo until it is completely standing up.

The matter encoder will display the number of tubes that are in the correct slot.
To get all of the tubes in their correct slots, you must choose two tubes and swap their positions.
To do so, click one of the tubes, then move over another tube and click.
If the number correct goes down, then swap the same two tubes to get put them back to where they were.
If the number correct goes up, then pick another two tubes to swap.
The matter encoder will say "device ready" when all tubes are in their correct slot.
Go to the teleport room with all the video screens.
Grab the matter encoder from the inventory and insert it into the empty slot to the right of the computer.

If you're still having trouble getting all of the tubes in their correct slots, here are some tips:
Swap any two tubes and notice the "number correct" will change +2, +1, 0 (no change), -1 or -2.
0 (no change), means that both tubes were/are in the wrong slot.
+2 means that both tubes are in the correct slot.
-2 means that both tubes were in the correct slot BEFORE the swap.
+1 means that one of the two tubes is now in the correct slot.
Determine which one of the two is correct by swapping each one with a tube that you know is incorrect.
-1 means that one of the two tubes was correct BEFORE the swap, reverse the swap.

Talk to Tommy and he will tell you that you still need to find a way to access the computer.
Click on the computer.

Click "Play Game" and notice that you're in an open plaza area.
Click on the yellow machine and notice that you need a coin.
Go back to the plaza.

Go up the stairs and notice the red gate is locked.
Go left.
Go forward.
Click on the empty slot to the left of the lamp post.
Pickup the Euro coin.

Go to the yellow machine and insert the Euro into the slot.
Choose the correct candy.

If you're not sure which candy to choose, look under the red door.

If you're still stuck, here's the solution:
Click on the orange candy which is in the top row second from the left.

Pick up the candy bar and go to the red door.
Click the bottom of the red door.
Grab the candy bar from the inventory and slide it under the red door.
Notice that a key slides out and pick up the key.

Go the the red gate and click on the lock.
Pick up the key from the inventory.
Insert the key into the lock and the gate opens.

Go inside the gate and pick up the hammer.
Go back to the corner.

Click on the base of the lamp post and notice that one brick has a symbol on it.
Grab the hammer from the inventory and smash the brick with the hammer.
Pick up the key that is revealed.

Go the to red door and click on the door handle.
Grab the key from the inventory and insert it into the lock.
After the door opens, go inside.

Notice a wrapper on the ground.
Pick up the wrapper.
It says "Access Granted" and you are returned to the teleport room.
Talk to Tommy.

After being knocked out, you wake up inside the shack.
Go back to the teleport room and talk to Tommy.

Tommy teleports you to find his Father.

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Walkthrough Elevator Escape

Elevator Escape is a new escape the room game from 123Bee.
In this escape game, you are locked in a elevator and you need to find object and clues in order to escape.
Good Luck!
Elevator Escape solution hints guide cheats codeElevator Escape Walkthrough:
1.Get the phone from the right side of the elevator door.

2.Get the tape behind the box on the floor.

3.Click on the ceiling and take of the cover of the fan.

4.Get the knife from the middle of the fan.
Ther's another cover at the right side of the ceiling.

5.Take off the screws of the cover with the knife one by one. Go up.

6. Cut the red wire of the fan cover, with the knife.
Take the battery from the left corner. Go down.

7.Click on the phone and turn its back.

8.Insert the battery in the phone and use tape to close the cover of the phone.

9. Go left once and click on the cover on the floor.

10.Cut the green wire with the key.

11.You can see the numbers 911 on the lamp on the ceiling now.

12.Come closer to the panel near the door and use telephone.

13.Call 911 and see the numbers 5656

14.Enter 5656 on the panel and use phone again.

15.Call 911 once and see the symbols “stop <>”

16.Enter these symbols on the panel.

17.Call 911 once and see the warning “electrical problem”

18.Go back to the wires on the floor.

19.Take a closer look to the wires and tie the red wire to the pink wire.

20.Go back to the panel and call 911 for the last time and see the symbols “stop <>” again.

21.Click on the symbols at the panel for the last time and escape.

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Thanks to: Games Walkthroughs

Sonny, Protector and The Last Stand

The Last Stand online gameGame: The Last Stand
Category: Action games

Game description: Survive the night fighting off zombies from your barricade. Features 20 days and nights of game play, 11 different weapons and 3500+ random zombie appearances. Survive longer than a day by making use of the daylight hours effectively by:
*Repairing your barricade
*Searching for weapons
*Looking for other survivors to help repair
*Search and Defend the barricade.

Sonny online gameGame: Sonny
Category: RPG games

Game description: Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

Protector online gameGame: Protector
Category: Defense games

Game description: Deep strategy and involving gameplay. Protector merges defense games with roleplaying games and throws in a whole batch of new ideas. Simple to play, yet so many avenues and strategies to master.

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Flash Games: Get Off My Planet, Artificial Junk, SAS Zombie Assault

Get Off My Planet online gameGame: Get Off My Planet
Category: Strategy games

Game description: Get Off My Planet is basically a mixture of the tower defence and city building genres. Your mission is to grow your city and terraform a new planet whilst battling waves and waves of enemy starships. You may notice the president on the title screen looks familiar. Improved versions of this addicting Flash online game are expected soon.

Artificial Junk online gameGame: Artificial Junk
Category: Action games

Game description: In Artificial Junk you defend an outlaw robot against dangerous and corrupted bots. It all takes place on a junkyard where you'll be able to upgrade your robot and grow stronger. So you can defeat the threat once and for all. Fight your way through 10 waves of mindless and horrifying enemies to save the world.

SAS Zombie Assault online gameGame: SAS Zombie Assault
Category: Action games

Game description: SAS Zombie Assault is all about surviving against waves of undead monsters. Earn money to upgrade your defenses and weapons. As levels progress, the waves of zombies become harder and harder to repel. Can you make it through all 20 gruelling waves of zombie assault?

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Blockpolis - Puzzle game
Darkroom Escape - Escape game
Pragaras - Adventure game
Sprint Race 3D - Driving game

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War Machines

War Machine online gameGame: War Machines
Category: Shooting games

Game description: The universal organization ESP is ambitious to rule the Earth. They had trained a team of cold-blood robot killers and attacked everywhere in the world. In order to break this horrible and lethal conspiracy, the Planet Defense Force sent out a team of AI robot to implement this special mission. How will the end goes? Can they stop the robot killer? The world is in your hand.

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Super Energy Apocalypse Recycled

Game: Super Energy Apocalypse Recycled
Category: Strategy games

Game description: Super Energy Apocalypse Recycled carries an important message and makes you think in the lack of energy problem while you play a free online game. Build a base and keep it defended against a nightly zombie onslaught. The economy of buildings revolves not around money but energy, of which there are many different sources, from coal, solar energy, wind, nuclear energy, etc. Each building produces a certain amount of waste which must be taken care of before it pollutes your base. Pollution to these zombies is like spinach to Popeye and they grow mean and nasty real quick.

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Griswold the Goblin 2 Ch1 Walkthrough

Griswold the Goblin 2 Chapter 1 is a great adventure game.

"In this first chapter of this new on going saga called "Islands of Fire" you must help Griswold find the Goblin City."
Have Fun and Good Luck!

Griswold the Goblin 2 Ch1 WalkthroughGriswold the Goblin 2 Chapter 1 Walkthrough:

Inside Griswold’s Cave

Pick up STOOL
Pick up MUG
Pick up CANDLE
Walk to the right and leave cave

Outside Griswold’s Cave

In game MOVIE of LAVA
Pick up JAR behind tree stump
Go back inside the CAVE

Inside Griswold’s Cave

Click on the BROKEN TV
MINI GAME - Collect all the BUGS
Walk out of the CAVE and then walk behind it to the upper left

Behind Griswold’s Cave

Select the STOOL and click on the HOLLOW TREE STUMP
Use the HAND TOOL to click on the HOLLOW TREE STUMP

Outside Griswold’s Cave

Use the NEW ROD on the LAVA RIVER
WALK back to well scene and then walk all the way to the far left into the DEEP FOREST

Deep Forest

In game MOVIE of Gavin and the CHICKEN
PICK UP the PIECE OF PAPER stuck in the web
WALK to the upper right to the LABYRINTH GATES

Labyrinth Gates



Walk UP
Walk UP
Take MAP out of BACKPACK
(In the INVENTORY) Highlight the STRANGE MAP and then CLICK on the large view.

Map Game - Solve the map by correctly turning the squares into the right position

Griswold the Goblin 2 Ch1 solution, hints, cheats,help, map puzzle
Walk UP
COMBINE the CANDLE with the JAR and then USE the LIGHTER on the new LANTERN
Walk into the DARK HALLS

Dark Halls



Walk UP
Walk UP

Lumberjack Scene

Open INVENTORY and USE the LIGHTER on the AXE to melt off the gum


Walk UP

Deadly Vines

Use the AXE on the DEADLY VINES

Ancient Tree

Click on DIAL on tree
Spin till it says FULL MOON
Click on DARK HOLE

Beast’s Liar

In game MOVIE
Walk to the far RIGHT
Walk to FLY TRAP

Deep Forest

Walk left to the BEACH
WALK to the WELL

Behind Griswold’s Cave

USE ROPE with METAL RING on well

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Sin Mark

Sin Mark online gameGame: Sin Mark
Category: Action games

Game description: Sin Mark is an action RPG. Guide Akahn to the source of a relentless evil. Destroy the 'Dark Gates' that spew these devils forth and collect powerful 'Rune Stones' along the way, combining them to create even more powerful spells.
Tribute to the great action Role Playing Games such as Diablo and those that followed.

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Scriball online gameGame: Scriball
Category: Skill games

Game description: Draw a path for the ball to roll along in this innovative skill game.
There are 43 levels in total + a boss battle + extra levels you can unlock if you’re mad enough to beat it with all 3 balls. If that’s not enough for you though don’t worry, there are high scores and a level editor in there too :)
Scriball is a challenging game, try to get the hang of it before you rate it!

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Game: Hardboiled
Category: Miscellaneous games

Game description: You have 5 mins and 7 lives to complete 45 levels of increasing difficulty. Follow the brief instruction before each level. Each minigame completed earns you points and you will also receive bonus for each second left on the clock on game completion. Do you have what it takes to reach the rank of Hardboiled?

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Panda Tactical Sniper 2

Panda Tactical Sniper 2 online gameGame: Panda Tactical Sniper 2
Category: Action games

Game description: Panda is planning a heist. He needs your expertise to get him and his team into a museum and help him get his greedy little paws on the biggest diamond you've ever seen! First though, you're going to have help get his team together but only once you've won his confidence in your ability. Unlock new abilities and awards by progressing through the game and earning experience. Good luck sniper!

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Insantatarium walkthrough

Insantatarium online gamePlay Insantatarium

Insantatarium walkthrough:

Find a small grey triangular thing in front of Santa. Get it. Click betweeen Santa's knees, on his chest and mouth, so he can cut his ropes and set himself free.

At the right of the screen, behind Santa there's a cigarette go get it. Get the lighter, which is on some kind of ventilation on the left wall. Between the opposite wall and the floor, ther is a similar ventilation hole click on it, and Santa will blow the cigarette's smoke in it, and see the infrared lights.

Click in the hole when the infrareds allow Santa to put his hand, and go quickly and try opening the door. The room will flood. Click on a pipe in the left wall, so Santa can go there and breathe.

There are two key panels, one near the pipe the other right in front of the first on the oppossite wall. Under Santa's chair, there is a light, the colorof that light will tell you which color is the correct for the LEFT panel, so press first on the left, then on the right, you'll have to try collors until it is the right one. Be careful, don't let Santa drown!! When you're done, the water will be pumped out of the room. When the water is completely gone, you'll find a key in front of Santa. Pick it up, and open the door.Click on the second metal bar, then on Santa's right pocket (at your left), click on the fuse box at your right, turn off the lights, and click on the third metal bar on the door... and you're out!!

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F.IN The Next Day Walkthrough

F.IN online gamePlay F.IN The Next Day

F.IN The Next Day walkthrough:

Right at the start, you'll see a yellow surface, it is the top of a counter. Click on it and you get a view of its content. Go left, click on the left door to get it open, click on the left cake. Click again, there's a photo inside. Take it. Zoom out of the counter, go to the chest of drawers and click on the third drawer, there's something there, click on it.

When you are at the chest drawer view, you'll see at the upper right kind of a blue corner of a square. Click on it, it's a hint. Zoom out to full room view, go to your left until you see the black door and the counter. Notice there's a white chair behind the counter (you can actually see a little piece of it). Click on it. Click on the window door. When you get a zoom of it, go to the right. Click on the boxes, you'll find a card inside one of them. Inside the card, there's a red key.

Go back to the view of the chair and the christmas tree. Click on the chair and it will flip over. take the red key and use it to get the ball in a stiing. take the yellow face on the christmas tree. Zoom out. Click on the window door and right again, put the ball on a string on the cat, it turns yellow, then, when you zoom out, you'll find a brush on the floor. Get it. Now, from your inventory, take the white thing you found in the drawer, and combine it with the yellow face. You'll get a snowman.

Go to the cash register, click on its plug, and then click on the snowman, and in the plug again. You'll get the cash register on. Now enter FACE and then 4 1996, pushing the lower right button each time and you'll get a black key. Open the black door and go to the second room. There are shelves in front of you. Click on them, and then in the white bags, click on the brown bag, and in that same view at your left, you'll see a red letter. Click on it. There are slidingpanels, and you'll get the word "catyokochair".

The cat 's painting has 2 foot prints, Yoko's photo has 8 footprints, and the chair leaves on the floor three footprints. So now you got the code 283. Zoom out to full room view and go left. Click on the knives. You'll get scissors. Now, on your inventory, combine the wheat flour bag with the scissors and you'll get a little safe. Enter the code 283. You've got now a green key. Open the back door. Go to the front. Take the broom away from the window door, and go home!

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Santa Rockstar Metal Xmas

Santa Rockstar Metal Xmas online gameGame: Santa Rockstar Metal Xmas
Category: Music games

Game description: Guitar Hero meets Christmas in this addictive Flash game. Prove your guitar skills in this awesome guitar battle against the Grinch. Press 1-5 to pick the strings, hit ENTER to strum the guitar and press SPACE to activate Fever Time mode.

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Dona Room 4 Walkthrough.

The Dona Room 4 online gameThe Dona Room 4 walkthrough.

The Dona Room 4 walkthrough:

Enter the room. At the left of the aquarium there is a calendar, click on it once. There is a red circle, count on which number that circle is on, that will be your empty circle number so write it down on a piece of paper.

Still at this view (in the calendar with the first page lifted) make sure your item tap is closed, you'll see a couple of thigs in the upper part of the screen. Take it, it's a pair of glasses.

Zoom out on the aquarium. If you click on the star at the turtle's back you'll see it is angry but nothing else will happen yet.

Still at this zoomed view, there is a small blue spot on the bottom right of your screen. Click on it, and then you'll see roman numbers.

Put the glasses on the marked spot, and look at the numbers. Notice the full triangle on the left lense, and the empty square on the other. Read what number you see (red roman number) on your blue lens, this will be your empty square number. Read the blue roman number through your red lens, that will be your full triangle number. write them down too.

Zoom out to see the whole room. Click under the sofa, you'll get a zoomed view, and will see an empty star and a number. This will be your empty star number.Take note.

Still in this zoomed view if your item tab is closed, yuo can see a small key between sofa cushions. If it is open, close it, and get the key.

Zoom out, zoom on smoking table, notice the paper on it, and the signs. Zoom out.

Click on the pink bucket in left bottom corner, zoom into it and get red cylinder from behind it (it's a stamp). Zoom out.

Zoom on the closets under the aquarium. Use the small key on the closet, open the doors and get the stuff in it (remote, book, pen). Zoom out.

Look at the book. Notice that turtle is unhappy, when TV is on. You will see that on the first page in last column there are 2 numbers, and on the 2nd page the second number is covered with a full square. See from the first page which is the number, which is covered, that will be your full square number, and take note.

Turn right. Zoom on picture, notice numbers and click on it once only. Notice, that it tilts. Don't do anything, zoom out.

Turn back left twice, facing the tv. Click on the remote once.TV shows a colour chart. Turn off lights (switch next to the door), and turn back to tilted picture. Zoom on it, and note down numbers and colours.

Turn lights back on. Turn until you are facing the door. Behind TV on the right there is a grey thing. Take it, it is a disc.

Face the TV. Click on closet below it, notice it is locked with a bicycle lock. Zoom on lock. Set the right number according to the colour code of TV and picture, and when you finish, click the arrow and the lock will open. Zoom on lock in your inventory. Notice the triangle on the lock. Imagine the lock locked, so the number to which the tongue belongs will be your empty triangle number.

Open the cabinet, get the plant.
Put the disc in to dvd player. Zoom out.

Turn until you see the tv. Click on the remote until you are at chanel 4, and see a video clip.

Turn to the aquarium, zoom in. The turtle should be scared, lift it up, there is a number on its belly. This will be your full star number.Take note.

While lifting up and holding up turtle, notice the round shadow on the right, in the water if you click on it, you get a a key. Zoom out.

Zoom on table. Look at paper, there are two circles on it. Put stamps with the stamp on the circles and sign next to bottom stamp with the pen. Zoom out.

Turn until you see the table from one side, put the plant in the round spot on table shelf. Zoom on paper, move the paper sheet and notice plant top points on empty stuff. Note the order accordong to the plant order and the arrow (empty round, empty triangle, empty square). Zoom out.

Turn facing tilted picture, click on it, take down picture, you will find a safe under it. There is a hint on it: saying 3 signs plus the plant order. You have now all numbers you need (8). Take the topnumber add the bottom number, that will be the safe code.

Place the key in the safe, enter the number, and click safe handle. Read the note.

Click on the cushion for a while, get it to brake and get a lighter inside of it. Burn the paper sheet on the table.

Click on the door, and you are out.

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Andrew the Droid

Andrew the Droid online gameAndrew the Droid is a retro-looking title that utilizes the familiar level rotation concept found in a number of online games. Work your way through over two dozen levels, avoiding hazards as you unlock exits, collect chips to grant new abilities, and rotate the stage to let gravity pull you where you need to go.

A tile-based platform adventure at heart, you control Andrew with the [arrow] keys as you wheel left and right across the stage. Each level has a diamond-shaped teleporter exit somewhere in the maze that must be activated by touching the green controller icon found elsewhere. Certain blocks can destroy Andrew (so, you know, avoid them), and you'll eventually come across new types of obstacles such as glass blocks that break after you step on them.

Here's where the game gets really fun: upgrade chips. Six chips found throughout the game grant Andrew new abilities that help him navigate his increasingly treacherous world. The first two allow you to rotate the game world clockwise and counterclockwise respectively, forming the central focus of the puzzle elements in the game. Can't reach the teleporter at the top of the level? Rotate everything a few times and gravity will do the rest. Later you'll earn more powers that add extra layers of strategy and challenge to the game.

Analysis: Andrew the Droid doesn't introduce anything we haven't seen in a game before, but it manages to put everything together in a way that's balanced, fun, and pleasing in every way possible. Why re-invent the wheel when you can just put on some shiny new hubcaps and maybe a unicorn sticker or two?

Using items to upgrade Andrew adds the always-nice sense of accomplishment to the game, especially since many of the abilities are basic moves most platform games grant from the start. Restricting your actions forces you to get creative, and when you solve a puzzle in this "gimped" form, you've earned it. Adding abilities like jumping makes you feel infinitely more powerful in a minimalistic sort of way.

As far as the puzzles are concerned, Andrew the Droid doesn't throw anything too difficult at you. You'll get stuck a few times, but a little experimentation will get you through the day. Don't expect to stretch your brain too much, as most of the puzzles are action-based.

Simple and polished to a bright, reflective shine, Andrew the Droid is a superb example of how to create a puzzle platform online game that keeps calling you back level after level.

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