Last time you were abducted by an alien ship. Now the ship crashed in a strange forest and you have to search the place looking for objects and clues to solve misterious puzzles and continue your quest.
Scan the landscape until you see a house in the woods. Go to the house. Select the gun in your inventory and click on the background to separate the two parts. The pen shaped part is an alien screwdriver. Use the screwdriver to pick locks of doors that are locked (other locks are too complicated for this to work). 2nd floor take axe from room with the glass jug Go to the basement, rollover the blue sphere until it turns into a door, enter it. Take tube from under the terminal Go outside and behind the house to the lake. Connect the tube to the pipe. Go back to the saucer crash site, use axe to cut down the tree. Enter the door in the first room, open stove and put wood in. Reassemble the space gun and shoot logs to start fire. Go right and flip the switch in the water pump. Go to the bust (computer) on the second floor and click on it. Take the key. Pull string on the hatch on the second floor. Go to the attic. Use green key on the blue sphere. Get a red orb. Leave attic close hatch, and enter the door. Enter the blue door. Use the gun on metal wall. Click on stone 2nd from the left and 2nd from the top. Take the key. Go left, note diagram on the wall. Go to the kitchen. Use small key on the padlock on the safe. Enter the blue door. Use red orb on claw hanging from ceiling, then enter room. Take screen. Use the screwdriver on eye. Take the key. Go back and right. Make a triangle with the spheres (beams will connect them). Take the key. Take the shovel. Go to the basement. Go all the way to the left and use the shovel on dirt. Note the combination. Go back to the bunks were you blasted the hole in the wall. Go all the way to the back and up the ladder to the panel that looks like a mixer, click on it. Put screen in the hole above the mixer. The line represent numbers the bottom is 1 (one) and the top is 10 (ten). Enter the combination. Take the key. Go back to the basement, go in the blue door. Use keys on the terminal.
Paradox Embrace is a twisted platformer developed by Steve Castro and sponsored by Newgrounds with art from Zeebarf. You are in a crazy mixed up world where things aren't always the way you remember them last time you looked.
Master the worlds of Nature, Technology and the Supernatural to discover the meaning of the Paradox in this huge puzzle platformer. Watch out for roaming demons and mech bugs while you navigate the dynamic levels and uncover the purpose of the mysterious Changers. Try to figure out why things are never quite what you remember them being and use this knowledge to make your way through the world and confront the shadowy figure that keeps you from unlocking your full potential.
Game Instructions: Arrows or WASD to move, Up/W to jump, Down/S to use Changers or lower the camera. Avoid running into enemies or falling into bottomless pits. Find the trophy in each level to advance to the next. Wait a moment next to keys, doors or bridges for a hint on how to proceed. Ghosted keys cannot be picked up until you use the required Changer. Getting hurt adds 10 seconds to the clock so watch out!
Game Tips: - The game's dynamic platforming engine may require you to lower the quality setting to improve performance on slower computers. Press the Q in the lower left corner to toggle between high, medium and low quality. - Your progress will be saved in a Flash cookie so you can return to the site where you played the game before and pick up where you left off.
After having a strange vision, famous pilot Veronica Rivers finds a mysterious warning claiming that disaster is about to strike! Veronica’s vacation is about to end abruptly, as she has to travel across the globe to take on a brand new case. Discover who has been following Veronica, and what exactly they want from her, in Veronica Rivers: The Order of Conspiracy. Use your Hidden Object skills to find the Gates of Destiny!
Hellvolution, developed by Qi Games and sponsored by BubbleBox, makes me remember 13 Days in Hell. Now the zombies are back and you are unfortunate enough to wake up in the midst of the action.
The local weapons dealer is your only chance of survival. Purchase and use your ammunition wisely, run out when most needed and you will be dead.
Zombie games have a huge fan base along the web and Hellvolution will please them all. Who wants to kill some undead... again?
The Company of Myself is a beautiful conceptual game developed by Eli Piilonen and sponsored by Games Free. A heartwarming game with clean cut graphics expanding the mechanic seen on Chronotron.
All of your actions, until you hit the spacebar, are being recorded, as though by an invisible video camera. As soon as you reset the clock, the level starts anew, except now there's a phantasmal double of yourself scurrying about, re-enacting your first playthrough move for move. Press the spacebar again, and add another doppelganger to the mix, this one also moving according to the steps you laid out. Some levels will place a restriction on the number of ghostly clones you can conjure, and these are the levels where you'll have to see just how adeptly you can work with...well, yourself.
Level 1 - Just walk to the right. Level 2 - Walk to the right again, jumping over the platforms. Level 3 - Hop across the platforms and reach the exit. Level 4 - Walk to the right wall. Hit space to reverse time. Jump on the shadows head and walk to the right. Level 5 - Walk to the edge of the platform, and then hit space. Walk to the edge of the platform and jump on your shadows head and get to the next pillar. Hit space. Wait for the second shadow to get onto the pillar and then use it to get to the next pillar, hit space. Repeat until you can reach the top pillar and then go to the goal.
Level 6 - Jump across the gap, and keep walking right for about 10 seconds. Hit space. This time go down the gap and move to the lever and hit A to use it. Level 7 - Move over the platform to the right, and stand in the middle of it. Hit space. Move to the left and use the lever. Level 8 - Keep walking right for about 5 seconds and then hit space. Level 9 - For this one you can try to time your jumps as if you were going up the stairs, or you can just jump and move right a bunch of times until you think you'd be at the top, then hit A. Walk to the exit and wait for your shadow to use the lever. Level 10 - Walk off the cliff and drop down. Wait there for a second, and then walk across to the other side. Hit space. Drop down on your shadows head, and stand there while he walks across. Then hop to the exit.
Level 11 - This time do the same thing as last time but in reverse order. Wait a second, then drop down and wait until you WOULD be across and hop to the exit. Hit space. Drop down and wait until your shadow is on your head, walk across and wait for him to hop to the exit. Level 12 - For this one you will have to pull the levers in order with your first shadow, and time it so when you go you jump across the platforms. To do it I just jumped before I pulled each lever as an indicator when to jump off the platform. Level 13 - Walk to the goal with the Male, hit space. Walk to the goal with the female. Level 14 - Have the male go on one side pulling each lever, and the female go on the other side, pulling all her levers. Level 15 - Move the male to the wall and have the female jump on him and then pull the lever. Repeat.
Level 16 - Use the male as a way to get the female to the black lever, but don't pull it yet. Move the male down and beside the black wall. Pull the black lever with the female. Have the male pull the pink lever and then move to the exit. Move the female to the exit. Level 17 - Have the female pull the pink lever. Have the male pull the black lever and go to the exit. Level 18 - Walk to the lever, wait a few seconds and then pull it. Jump to the flower, and then hit space. Jump up the platforms and wait for your shadow to pull the lever and walk to the goal. Level 19 - For this one just keep walking right and jumping. When you hit the wall hit space. Eventually enough shadows will make it across that you can jump on them. Level 20 - Repeat the same thing as last time. just keep walking right and jumping. Sooner or later you or a shadow will make it across.
Dutamasa Battle, developed by Belugerin Games and sponsored by Bubblebox, is a turn based RPG. Earn experience points and train your units to overcome the most fearsome enemies.
Command over 20 unique characters from the stone age, medieval times and the future. Unleash your force and magic to defeat the final Dragon boss.